Currently under construction. Please check back later.
Will include:People and places lists and actual maps that are not rough compass design
Does Include: Maps reflecting Territory progression through the books, Civilization Data Per Race, Demographics
Welcome to Trivium!
The Aegis Collection tells the story of Trivium over a 100 Millenius period of time where -60 to 0 are after the first outbreak of war and 0 to 20+ are following the reset. Consisting of 13 continents with up to 7 territories a piece, each territory contains up to 91 main cities. Each territory of people are unique to their own characteristics, politics, religion, language, education and ruling system of governance. War and people redefine the barriers between people and the rise or fall of civilization depends on those factors when the Law of Nature conflicts with the Law of Man. Based on metaphors of actual people, cultures, places, events and time periods in a fictional setting, Trivium gives us insight into what it means to be human, the purpose of life and how we define ourselves in the legacy we leave behind.
~Background Trivium~
Book1ForsakenEternity.pdf Size : 1385.147 Kb Type : pdf |
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Book2ObsidianGold.pdf Size : 500.006 Kb Type : pdf |
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Book3PrimordialKeys.pdf Size : 1355.588 Kb Type : pdf |
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Book4PheonixTears.pdf Size : 1510.456 Kb Type : pdf |
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Forsaken Eternity holds the journey of 13 young orphans stranded in Middle Ground the last place of power left to be claimed in the Great Wars. The Great Historian begins our tale in putting to the page all that has come to pass in one desperate attempt to end the great ravaging cycle of death and destruction. Baptized in blood and flames, the orphans must survive long enough to uncover the truth of who they are, what happened and how to bring peace to Middle Ground before the war washes away everything with everyone into the pages of history. Each one must decide for themselves if immortality is a blessing or a curse when you have all of Eternity to live with the choices you made.
~Middle Ground~ ~Median~ ~The Dead Lands~ ~The Undead Lands~
Obsidian Gold holds the journey of our Orphans as they learn this War is far bigger with an older pre-context than they ever thought possible. Our story picks up with the Queen of Blackroses fallen from grace when the choice must be made to save a world of people bent on its own destruction or to condemn them to the fate in which they have wrought. Sometimes in order to fix something it must be broken, sometimes people can only be saved who wish to save themselves and sometimes there comes a point when washing your hands is the best option. Each one must decide for themselves what needs to be recreated, what can be saved and what needs to be left to death itself.
~The Greater Rift~ ~Primoseac~ ~Levinviatal~ ~Arinviatal~~The Voidalis~ ~The Abyssius~ ~The Lesser Rift~
Primordial Keys holds the journey of our Orphans as they unravel the truth behind the Wars where no one is who they appear to be and even history is written to hide the secrets which will kill. When the line of time itself blurs into a plasma state, events themselves are based on situational perception and the lines between friend and foe begin to blend. Our orphans are caught in a deadly game of Chess between the oldest ones left in creation to claim the Primordial Keys before time runs out to open the gate. Each one must now determine for themselves what path to chose when there are no longer any distinct sides and whether your friends are what will save you, redeem you or condemn you.
~Medios~ ~Ashrekordia~ ~No Man's Land~ ~The Gate Lands~ ~Primordia~
Pheonix Tears holds a journey of our Orphans as they face the conflict between Natural Law with Written Law when nature begins to balance its own book and the Natural processes with forces come into direct conflict with its people. In a shifting maze of deadly choices, the truth of Trivium’s creation comes to light with the surfacing of Ancient Races as the consequences of breaking Natural Law begins to unfold and the cause of the Great Wars will determine the fate of each people. When the sins of the fathers become the penance of the sons the great wheel begins to shift the equilibrium of its own accord and one secret remains left to be uncovered in Blackrose itself which could redeem the forsaken. When the realm of the living and the realm of the dead is meshed all that remains is the Eternal Shadow in its wake and no one is prepared to handle the consequences of the greatest trespass for playing creator with Nature. The Final Judgment comes to pass when The Reaping begins as there is no killing what is already dead when the death count has been finalized and all that is left is to make peace with dead or fall beneath the crashing waves of the sea of shattered tears.
~Hyphontia~ ~Holoutia~ ~Herathia~ ~Hapsoria~ ~Median~ ~Rift Lands~ ~Gate Lands~ ~Medius ~ ~Voidalis~ ~No Man's Land~ ~Voidalis~ ~Abyssius~ ~Undead Lands~ ~Ashkrekordia~ ~Middle Ground~ ~Medios~ ~Dead Lands~ ~Primordia~ ~Lantria~ ~Liyria~ ~Lemuria~ ~Lusatelia~ ~The Valley~ ~Medevian~ ~Meutares~ ~Lunaterrian~ ~Antecorvus~ ~Nestrom~ ~Antembria~ ~Neyphrim ~ ~The Vale~ ~The Between~ ~The Enclave~ ~Mirrored Lands~
Welcome To Ravencroft!
The oldest left standing civilization has risen over the last 1000 years from Nomad Tribes into a City of Immortals despite the wars between mortal men with the society of Immortals. The territory of Three Ravens, a sacred valley once called Anuretsu, the shadow of Death, borders the Northern territory of the tundra snow and ice lands. In a struggle to modernize while maintaining its original cultural value, the people of Ravencroft face worse than the elements of nature itself as the history of the city unfolds. Despite obtaining mastery over death, space and time itself, the city faces the brink of destruction as the city itself has locked its residents with in the walls of its keeping. One orphaned bastard must unlock the secrets of his manor's history and his own lineage before the gates close for good, fighting against both time and the council itself to save the one thing he has left.
Welcome to Broken!
The perfect society following the post apocalyptic result of mankind's utter destruction at its own hands following the war sparked by evolution and triggered by the necessity to survive on a dying planet.
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